I really need to sit down and make my combat map for my Friday game, but I actually don’t really want to right now, and reading way too much rec.games.frp.dnd, so instead I’m going to sketch out an idea I just had, so as I don’t forget it.
Mainly, we’re changing spellcasting. The idea is that we’ll take all wizard/cleric spells and split them up into domains that are loosely based on the PHB cleric domains. We’ll want to end up somewhere above the number of wizard schools (to incorporate unique druidic and clerical magic), but somewhere below the current number of domains, so that a spellcaster forced to pick two or three of these isn’t totally SOL, which makes casters unfun. Currently, we’re thinking of the following:
Elemental (Air/Earth/Fire/Water)
Natural (Druidic/Plant/Animal)
Death (Necromancy)
Destruction (Evocation)
Healing (Healing)
Knowledge (Divination)
Luck? (Good spot for wild magic spells)
Magic (Magic) (Perhaps universal spells here)
Protection (Abjuration)
Summoning (Conjuration)
Strength (buff spell domain?)
Travel (Travel, movement type spells)
Trickery (Illusion)
Alteration as a school I’m not sure how to handle (it’s very large), and the alignment based domains (and probably all of their spells) are going the way of the dodo. This will eventually make sense. Also, in the spirit of the 2e All sphere, there should be some sort of universal domain with things like read magic, detect magic, etc.
Obviously, spellcasting classes will need to change, into probably 1 or 2 classes:
Contemplative: Almost exactly like a wizard, with no familiar, and something like 3 domains.
Crusader (for lack of a better term): Like a cleric, except only medium armor, probable bonus feats, and none of that turn undead business. This is also sort of a paladin replacement, since paladins are likely not to exist.
We’ll keep rangers and bards, however. Obviously clerics, druids, sorcs, and wizards are all done.
Not sure how to handle skills as of yet.
Arcane spell failure chance would ultimately apply to all spells, but there would be some manner of armored caster feat chain to accomodate this, either in the Armored Caster (Light)->(Medium)->(Heavy) chain, or the Armored Caster, Improved Armored Caster, Greater Armored Caster, etc line giving 10% bonuses per feat. This will take some thought.
Part of me likes the idea of always basing spell save DCs on Charisma, bonus spells on Wisdom, and having an Int-based spells known thing along the lines of how wizards or sorcs work, but this last may not work depending on how large the domains end up being.
This all has a world concept behind it, too. I like the idea of something that looks like the classical Greek city-states, somewhere around the time they all started branching out and colonizing. This gives us lots of unexplored space and adventuring flair.
Also, and this is what brought the whole thing on, we’d have an entirely godless society, or at least one where, unlike normal fantasy, the gods don’t come down for tea on Sunday evenings. They may BE there, but you’ll never know. Instead, we’d have various competing philosophies, etc, based on whatever sounds good. This can serve as a distribution function for domains, though that’s not overly necessary.
Lots of different stuff that can be done with that -
Buddhism, Confucianism, and Taoism all can be played with interestingly.
Gods or no, that doesn’t stop various prophet figures from popping up.
Of course you need a tree hugger group. ;)
You can have lots of fun with doomsday prophets and end of the world cults, or something like the FR Cult of the Dragon which actually worships undead things.
There’s always room for your Bane/Ashur type fascists, who are coincidentally great for enemies.
Never mind bringers of justice, pacifists, whatever.
A group devoted purely to experimenting with and studying magic is always fun. Also gives a basis for some sort of wild magic.
Lots of places this sort of setting could go. The religious diversity allows a lot of options for conflict, as would a goodly number of cities. The colonization and the sheer unexplored wilderness offer other opportunities. Opportunities to delve into ruins are admittedly light, but there’s always space for a good ruined city or two.
An initial all-human world could be new and different, with several options I have left over from other stabs at that idea for customization. And gives that opportunity to introduce, say, orcs or elves and not have them be routine.
Yes, I realize that I’m already running one game. Yes, I realize I’m starting school next week. Yes, I realize this will probably never actually get finished.
Yes, this is basically the sort of thing I think about ALL THE TIME.
With a nod towards this and something I said to Sarah the other day. And it sort of describes my week, only I’m not a she, I wasn’t THAT pissed, and all my weaponry is in OR. But you get the idea.
And I quote:
[22:38] TontoMarius: It occurs to me I should figure out when class starts for me.
[22:38] serenadingwords: Yeah.
[22:39] TontoMarius: Southern email, you are astonishingly useless to me.
[22:40] TontoMarius: What the?
[22:40] TontoMarius: Shit.
[22:40] serenadingwords: What?
[22:40] TontoMarius: 2 of my classes got canceled.
[22:40] serenadingwords: Oh, snap.
[22:40] TontoMarius: Like today I guess.
[22:41] serenadingwords: Better look into THAT real quick.
[22:41] TontoMarius: Hey, Southern? Seriously? Fuck you.
[22:41] serenadingwords: At least it was today so it’s not like you’re really behind the eight ball.
[22:41] serenadingwords: Can you pick up others in place of them, do you know?
[22:42] TontoMarius: You assholes just charged me like 3,500 for that shit. FUCK YOU.
[22:42] TontoMarius: GRAAAAAAAA
[22:42] serenadingwords: Refund, then.
[22:42] TontoMarius: Sorry.
[22:42] serenadingwords: Either that or new classes.
[22:42] serenadingwords: GOT to be one or the other.
[22:42] TontoMarius: It got refunded, I guess.
[22:42] serenadingwords: Okay.
[22:42] TontoMarius: Let me guess, it’s all closed.
Ok, maybe I was that mad. Because, let’s recap, here:
1. I sign up for 3 classes.
2. In August, the school hits me for a very large bill out of nowhere.
3. In late August, they outright cancel two of those classes. Yes, there is a refund, but.
4. They don’t actually inform me of the cancellation. I happen to find out by myself.
5. Classes start on the 3rd.
Now, in fairness to my department, they are awesome, and any time I come to them with a problem, they bend over backwards and are quick to help me out in a way consistent with Goodness, Light, and the Warm Fuzzy Feeling. And I love them for that.
This school has got some way out of control bureaucracy, though. But I don’t need to tell that work story.
Also in the conversation that resulted in two new classes for me, my bringing up my working for the department using my work study hours next year, as we had all agreed previously, was shot down in flames, and I was told that I would essentially be a fool if I didn’t keep working in tech services. Since my job there happens to be astonishingly excellent, I’m more or less ok with that. I’m not sure how I keep coming out of these things so well, but I’m not going to argue, really.
In other news, word on the street has it that 4th edition D&D is coming in May. I am cautiously optimistic. If the (rather vague) comments thus far are to be believed, they’re trying to address some of the things that are actually annoying about 3.5, among others:
- Multiclass suckage
- The whole ECL/LA annoyance
- The sheer pain that is adding class levels or templates to monsters
- General skill/feat simplification
Which are pretty much fine by me. There are a few other things it remains to be seen if I’m sold on, such as:
- Please don’t obliterate the monsters as PCs thing. It’s so useful for NPCs.
- Playing with the XP/encounter format could either go really right, or really not.
- The perhaps continued inclusion of some of the 3e/3.5e K00L!!!!11! things, such as monks, spiked chains, and the like. Most of that was in the splatbooks, but they’re talking about mucking with the core stuff, so you never know.
And of course, those old things that 2nd edition actually did very right, as detailed here such as:
- In every other way than making an economy that worked for PCs above 1st level aquiring magic at start, 2nd edition had far better treasure tables than 3 or 3.5. I wish we’d see a return to that.
- PHBR3/Faiths & Avatars style specialty priests pretty much dominate the domains system.
- I miss the days when platemail at low levels was rare.
- And seriously, we level to fast in 3/3.5.
- The old weapon proficiency system was a little better. But you can keep NWPs.
Yes, I’m feeling a bit disjointed in my blogging life just now, why do you ask?
I’m going to talk about Civ for a little bit, but first, a word from our sponsors, directing you here, for some good and happy news, for which the participants are to be congratulated. This is Friend Wedding #2 for the year, and the second one I wasn’t able to be at. I shall make this up to you all.
On a rather different note, something for the Civ players in the audience:


Meet Pachacuti and Pizzaro, cavalry generals of renown amongst the Khmer. They’re byproducts of a particularly long and vicious war against Genghis Khan and his vassals, Hatshepsut, Isabella, and Peter. To impart upon you the enormity of the situation, a map:

The lighter blue with the white square around it? That’s my 6 city empire. Everything west of that in yellow, brown, red, and peach? They were all fighting me. First I knew about it, Genghis shows up outside my city with 2 longbows in it with, oh, 30 guys or so, and it went downhill from there. I eventually came back, but that’s not what I want to talk about.
See, great generals in Civ have 3 functions. You can merge them with cities for +2xp for each new unit, you can make military academies that offer cost reductions on new troop training, or you can merge them with unit(s) for 20 xp for the unit(s). I always sort of disparaged this last usage, either because I was on crack, or because I wanted a horde of +2 xp guys.
In this case, however, having Pachacuti and Pizzaro lead troops was a great idea, and here’s why. Each of them started out life as 7 xp cavalry. +20 xp for the warlord. That’s 5 promotions right there, plus access to a couple of very useful warlord-only ones, the most important of which is Leadership, which doubles xp gained. It and warlords are two great tastes that taste great together, as we can see. You start with a unit that’s excellent by any standards, and a few combats later it wins wars all by itself, as these two did. I found myself fighting on a wide front, and these two were able to be anywhere I needed, same turn, kill the bad guy, then be on the other side to do the same thing. I’d have lost without them, I think.
Instead, I made a dramatic comeback. I ultimately lost the game, but that was running out of time right before my spaceship landed. I can live with that.
Because I have nothing to say in particular, it being that time of year…
The first, in particular, is quite amazing.
